The Creative Van Episode Two is finally here. After months of hard work, NDAs and contract signings and some government intervention it’s finally out on general release.
This time around I got the non stop, action hero of gaming, Chevy Ray Johnston (@ChevyRay). He talks all about himself, what he does and the many games he’s created so far and they people he’s worked with. Does he give all the juiciest gossip from the indie game development scene? You’ll just have to listen to find out.
Wait what? Episode Three?? No, no, no. Not that Episode Three, though it’s 10 times better than that will ever be. :p
This time round I have Jake Birkett (@GreyAlien) and Alex Vostrov (@AlexVostrov) talking all about being Indie developers. These guys are definitely the ones in the know. Between them they have about 40 years game development experience give or take. They’re also the brains behind Full Indie. (Don’t forget to join and get involved)
Jake talks about how becoming indie has changed him and his family, how he’s the better for it and speaks his mind about “asshole” developers.
Alex talks about his recent release, Infested Planet, and about how he HAD to get the game as a point to himself.
Over the weekend of June 17th I finally partook in my first game jam. I’ve helped out a many a Global Game Jam but finally thought that yeah sure my game coding skills are very lackluster and normalized databases don’t make for good gameplay but when I head Full Indie was holding it’s first ever game jam I just knew I had to give it a go.
I honestly had no idea what I could put my skills to and had a creeping feeling that I’d be useless to any team, have to learn something completely new in 48 hours or a bit of both. This feeling was calmed a little bit when I was at an IGDA Vancouver meet up at Radical Entertainment the Tuesday before and met James Karg (@Twisted_majic) who was also taking part in the Full Indie game jam and we batted around some ideas about Twitter. On D-Day we got talking again and with the inclusion of Cody Labossiere (@codylabossiere) we started to hammer out any ideas that came into our heads. (I had met Cody previously at another Full Indie meet up).
The main theme given to us was “Spawning”. This was due to it being Fathers Day on the Sunday and all fathers have spawn little mini thems. As you can see from the photo above we just went with any idea relating to spawning we could think of, even Kevin Bacon got mentioned. Once some core themes were out there we started on any game idea we could think of, these ranged from god games to fertilization. We kept trying to think of better core concepts but it just wasn’t happening, once bacon was mentioned earlier pizza was soon planted in our heads and this made our stomachs growl like nothing else so we decided on a small break and some food.
Once we had pizza half stuffed in our faces we knew we were missing something ….. beer. So a quick trip back to the jam via a liquor store we were sorted. We kind of all agreed to drop all the half ideas we had and just do something with Twitter. Only a half full of half “maybe …” sentences later and we came up with a word battle fighting game. #Fighter was born. (that’s not the final name. actually it’s not even a working name, I just thought of it now).
The premise of the game is to sign up easily using your Twitter account and then challenge friends using keyword hash tags and then just do battle using Twitter, somewhat, normally using predefined hashtags as battle commands. This is all record by our server and then determines the winner. A simple conceptual idea I had for explaining it, Pokemon but through Twitter, and less animal cruelty. It is a rather simplistic core concept but we all had very busy weekend plans besides the game jam, which involved drinking, and so the game never got to a working state. I do apologize for this as it was my coding skills that weren’t able to deliver in a short time frame. Though I do believe that with only an hour or two of work I can get it working in some form. I really just need to set some time aside for it.
The Full Indie game jam was a brilliant experience and I cannot wait for the next one to come up. Hopefully then I will not have so many beers and other plans on the weekend and actually come out with a working prototype. Until next time #KAPOW!!!! Also photo credit and beer cheers to Chevy Ray Johnston (@ChevyRay)
Where has this month gone?!?!?! I knew when this month was starting that it would be manic at one stage (namely birthday time) but I seems that every celebration has just led into each other since the first of the birthdays at the start! Then I got my TV which was great craic with the SingStar and well …. it’s been a massive blur since!! Stuff happened, more stuff happened and then well … more stuff happened! I somehow managed to keep posting links up on my Facebook so here are the top ones in my opinion:
My Gawd Damn 23rd: This was a fun day! Besides all the midlife crisis stuff and old age banter that went on! Craic was had and twas mighty! Though I think I only made it home with my card and no presents oops!
Google Street View coming to Ireland: Only found out today that it is already here in Dundee but I am far more excited for the Irish view of drunkards!! Atleast I’ll know the damned streets rather than going “Oh so THAT’S where I was!?”
EA: The Human Story: This is THE fun story of how shit EA were and had to seriously change! I never posted it when it happened for I was a n00b then! Also I was still enjoying the fun of dial up internet and probably a shit computer I built and broke myself!
HD Tetris: Oh my feck!! I am well annoyed with this game!! Clear a line, easy right??? Go on and try it!
And now a nice treat for bothering to get to the end of this post: 100 Movies, 100 Quotes, 100 Numbers